Structuring
the IT function:
dilemmas and themes
The
effective IT
reporting structure
It is sometimes said that
organization
structure is less important than processes, culture, and people
themselves. Yet companies with well-structured roles have an advantage
over those whose structures and roles create destructive tensions, gaps
or overlaps in accountability, or whose jobs demand superhuman
qualities. Clear accountability, and roles that focus on the right
things and that fit together well must improve the performance of the
organization.
Today, many
organizations are
re-examining how their IT functions are structured. What is the best way to structure the IT function? And
what's happening on IT organization structures generally? As so often,
there is no single answer to questions like these, but this article might
help those who are thinking these questions through. It is derived from
parts of a Diaz Research Briefing, "Structuring the IT
Function".
The
classic
IT functional structure
The classic
organization structure for
IT consists of a development area, a services area and a planning or
strategy area, though there are countless variations on this functional
theme. (Operations, technical and customer or user support areas, or
some combination thereof might for example replace the single services area.)
This kind of structure was almost universal in the early days of IT. It
is still common in smaller IT functions, and it is also found in some
larger IT functions where there is a need for highly integrated systems.
Elsewhere a range of alternative organizational models has replaced it,
though even in these some core features of the classic model persist. A good
example is the separation of development from operations, still the most
salient feature of IT organization structures everywhere.
What factors
drive the design of the IT
function?
The biggest single factor is the
business
structure. Loose conglomerates usually have a largely devolved IT
function. Tightly knit companies with lots of synergy and information
flow across component parts will be much more centralized. But
within centralized and devolved models there are many variations. These arise as businesses seek ways of achieving
certain other objectives, or design drivers.
One such driver is
efficiency or cost-efficiency
the need for which might mean that, despite a desire to devolve, some
centralized elements are retained to exploit potential economies of
scale. So the provision and management of
infrastructure may be done centrally.
Another such driver is the nature of
the business-IT relationship. Some businesses expect IT to
provide leadership in redesigning processes and information flow across
large areas (e.g. supply chain). Others simply want IT to be responsive
– to act as an internal service provider, meeting the needs identified
by the business. Some fall somewhere between these extremes and want to
develop a business-IT partnership. This leads to all kinds of ways of
managing the business-IT relationship, ranging from the formal central IT
Steering Committee to the introduction of devolved teams, with or
without formal Relationship Management roles.
The need for
effective delivery can also have
implications on how IT is structured. This may include project
management structures and end-to-end service management structures.
Finally, a factor that is sometimes overlooked is that of
learning.
Devolved IT functions, for example, often find that their people learn
more about the businesses they serve, but their technical and design
capability may be stunted. This can lead to steps being taken to
compensate for this – processes to share knowledge, to move people
around or loan them across the business.
In general, the
relative importance of
these drivers varies from company to company, as do the business and
technical requirements and this explains the wide variations in IT
organization structure today.
Shouldn’t we structure to
suit the
managers we have?
It has at one time or another been
fashionable to assert that the organization must be designed round the
managers available. Mostly, however, the opposite view has prevailed: an
effective organizational blueprint must be designed, and only then will the emerging
management structure must be populated with those who have the
required capabilities.
The truth usually lies somewhere
between these two extremes. IT organizations are usually designed with
business objectives and rationales in mind, but they do tend to undergo
some modification in the light of the people available. Such
modifications might include splitting a large department up, or putting
two areas together, to match the capabilities and aspirations of
existing candidate managers.
What are the principal
organizational models?
The principal models can be defined in
terms of two aspects:
- How centralized or devolved they are
- How they manage delivery,
relationships and resources.
Looking at the
centralized-devolved
aspect, Diaz has identified and classified the spectrum of solutions as
shown here:

C-D1, the centralized model, is used in
smaller businesses, and in businesses where tight integration of systems
across many functions is critical.
C-D2 is where business
application
systems teams are positioned more or less uniquely against specific
parts of the business. The heads of those teams typically will form part
of the local business team.
C-D3 takes devolution
a step further and puts application
teams within businesses, where they
report to the local head of business unit or chief executive. In C-D3 the
infrastructure is provided centrally, giving economies of scale in
hardware and in scarce skills.
C-D4 is a model used in some groups, where
the centre orchestrates: it leads the process of formulating strategy, facilitating
learning across the organization, while all delivery is controlled
within business units.
C-D5, the
totally devolved IT function, creates a
series of IT functions each of which can be characterized as C-D1, C-D2,
C-D3 or C-D4 so it is not a fully separate model.
What
about
relationship management?
A model that gained ground in the 1990s
was the account management model - more commonly now called the relationship
management model.
Here, in addition to the usual
'delivery' areas such as development, operations, help desk
etc. there are relationship managers that orchestrate the
relationship that IT has with a nominated part of its user base (e.g.
Marketing, Customer Services). They typically have few staff and their
role consists largely of planning (including financial and high level
project and service planning), ensuring that new requirements are
understood and pursued, managing user expectations, reviewing IT's
performance, pursuing any breakdown in communications and in general
marshalling the resources of IT round the needs of the nominated
customer base.
There are a vast number of variations on this theme.
Perhaps surprisingly, some organizations have separate relationship
managers for 'development' and for 'service' issues.
Some assign the management of development resources to the relationship
manager; some assign business analysts only to the relationship manager;
others only assign lower level service analysts to the relationship or
account manager. This model, and its variations, is used in many IT
functions today.
Variations
on managing delivery
The management of delivery is generally
regarded as one of the better-understood areas within IT, certainly
compared with managing relationships and resources. Nevertheless, IT
Directors often introduce organizational innovations designed to improve
delivery.
One such is the introduction of professional project
management approaches and roles, which may result in the creation of a
central
project function which manages projects across the whole of IT.
Developments
in managing resources
There
has been much debate about how resources are managed. Some companies
introduce resource pools, especially into
project areas such as in system development. In some IT functions this
means that the day-to-day supervision
of the individual is separated from the accountability to develop, train
them and generally provide management continuity.
This model is often
seen in medium-large consultancies where there is a large amount of
project work and a high rate of change. The effectiveness, or
usefulness, of this depends on factors such as average 'assignment' size, project mix, and size of organization as
well as on the capabilities of the managers and the HR processes used.
This use of resource pools can be
problematic in IT functions, especially where the rate of allocation and
re-allocation of resources is not particularly high. In these
circumstances the role of the resource manager, in terms of providing
continuity, may be seen as superfluous.
In
practice, there is a huge range of definitions of resource pool
working, with some amounting to little more career advisors.
Making
it happen
How
companies approach the organization design task is determined by
their circumstances, the personalities involved, and the relative priorities they assign to
a number of factors such as efficiency, learning, the nature of the
business-IT relationship, the availability of competent managers etc.
It
is tempting to think that an IT Director or CIO could sit down, with one
or two colleagues and consultants, and sketch out a complete new structure
in a few hours. They could then pencil in names against each job. This
'smoke filled room' approach ends frustratingly, and with a loss of
credibility, because IT Directors and CIOs do not as a rule understand the
details of how their function or how the people in it actually operate.
Nor might they know the personal aspirations of all the people involved.
And of course the people who have to make it happen - their direct reports
and key managers further down - may not want to take the jobs allocated to
them, or they may have other ideas (better, or worse) about how to
approach the task.
Restructuring
projects must be structured to balance top-down design with the involvement
of those affected. They are not exercises in democracy, but involvement in
the design process does mean that approaching things this way takes a
little longer, but gives much better results: people understand the
structure, understand why other alternatives are not so good, and are
committed to it.
Contrast
that with the situation many of us have seen: an IT Director or CIO publishes
a new structure, complete with a new team sheet, and many months or even
years are spent fighting patch wars, trying to clarify what was in mind
when the structure was published, debating overlooked alternatives, trying
to get key people back 'onside' and eventually reversing some of the
proposals.
By
properly structuring the organization design process, all such messy
debates are surfaced and decided on sooner. Better ideas are flushed out
sooner. The structure will be both better and more widely accepted, and
therefore more effective.
Interested
in reading more?
This
article is a very brief overview of the subject. More details can be found
in Diaz Research publication 'Structuring
the IT Function: Dilemmas and themes in the design of the IT organization',
Diaz Reference 3009/2.
This
highly specialist publication is not included in our programmes but can be
bought separately.
Read
the contents pages of our Briefing on this subject
All content (c) Diaz Research Limited
If you want to comment on or contribute to
our thinking on IT organization structure, call Iain Smith on +44 (0) 20 7544 8692.